
Wind-Kin Raiders
{4}{U}{U}Creature — Human Artificer4/3
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9 Read more →
Official rulings
- Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped. (2017-02-09)
- Improvise doesn't change a spell's mana cost or mana value. (2017-02-09)
- Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}." (2017-02-09)
- Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost. (2017-02-09)
- If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise. (2017-02-09)
- Tapping an artifact won't cause its abilities to stop applying unless those abilities say so. (2017-02-09)
- When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated. (2017-02-09)
- Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs. (2017-02-09)
Printings & prices
Every set Wind-Kin Raiders has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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