
Leather Armor
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Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {0}. Activate only once each turn.
What it does
Tagged as Equipment — the jobs the deck report counts it toward.
Official rulings
- If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger. (2021-07-23)
Printings & prices
Every set Leather Armor has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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