
Push // Pull
{1}{W/B} // {4}{B/R}{B/R}Sorcery // Sorcery
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Destroy target tapped creature.
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Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Official rulings
- Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both. (2024-02-02)
- Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Cease // Desist counts once, not twice. (2024-02-02)
- If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast an instant or sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Cease this way, but not Desist. (2024-02-02)
- Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack. (2024-02-02)
- To cast a split card, choose one of its halves to cast. There's no way to cast both halves of any of the split cards featured in this set. (2024-02-02)
- A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Cease // Desist has a mana value of 8 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Cease // Desist. (2024-02-02)
Cards like this
Functionally similar cards by meaning — playable in Push // Pull’s colours.







