Lieutenants of the Guard

Lieutenants of the Guard

{4}{W}Creature — Human Soldier2/2

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Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

What it does

Tagged as Tokens · +1/+1 counters — the jobs the deck report counts it toward.

Official rulings

  1. Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect. (2016-08-23)
  2. Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote. (2016-08-23)
  3. No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2016-08-23)
  4. You must vote for one of the available options. You can’t abstain. (2016-08-23)
  5. Because the votes are made in turn order, each player will know the votes of players who voted beforehand. (2016-08-23)
  6. If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect. (2016-08-23)
  7. The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect. (2016-08-23)

Printings & prices

Every set Lieutenants of the Guard has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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