
Phantasmal Fiend
{3}{B}Creature — Illusion1/5
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{B}: This creature gets +1/-1 until end of turn.
{1}{U}: Switch this creature's power and toughness until end of turn.
Official rulings
- Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed. (2005-11-01)
- Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3. (2008-10-01)
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn. (2021-03-19)
- Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature. (2021-03-19)
- Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches. (2021-03-19)
Cards like this
Functionally similar cards by meaning — playable in Phantasmal Fiend’s colours.







