
Raph & Mikey, Troublemakers
{5}{R/G}{R/G}Legendary Creature — Mutant Ninja Turtle7/7
Build around Raph & Mikey, Troublemakers as your commander →
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Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Keyword reminders
Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19
Official rulings
- You choose the player, planeswalker, or battle the creature you put onto the battlefield is attacking. It doesn't have to be the same player, planeswalker, or battle that Raph & Mikey or any other attacking creatures are attacking. (2026-01-27)
- Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking. (2026-01-27)
Cards like this
Functionally similar cards by meaning — playable in Raph & Mikey, Troublemakers’s colours.




