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Raph & Mikey, Troublemakers

Raph & Mikey, Troublemakers

{5}{R/G}{R/G}Legendary Creature — Mutant Ninja Turtle7/7

Trample, haste

Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Keyword reminders

Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19

Official rulings

  1. You choose the player, planeswalker, or battle the creature you put onto the battlefield is attacking. It doesn't have to be the same player, planeswalker, or battle that Raph & Mikey or any other attacking creatures are attacking. (2026-01-27)
  2. Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking. (2026-01-27)

Cards like this

Functionally similar cards by meaning — playable in Raph & Mikey, Troublemakers’s colours.