
Cathedral Acolyte
{1}{G}Creature — Human Cleric1/2
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Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{T}: Put a +1/+1 counter on target creature that entered this turn.
Official rulings
- The effect of Cathedral Acolyte’s first ability applies to any creature you control with a counter on it, not just ones with +1/+1 counters. (2024-03-08)
- Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay {1} or see their spell or ability countered. (2024-03-08)
Cards like this
Functionally similar cards by meaning — playable in Cathedral Acolyte’s colours.







