Plea for Power

Plea for Power

{3}{U}Sorcery

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Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

What it does

Tagged as Card draw · Extra turns — the jobs the deck report counts it toward.

Get it in a precon

One preconstructed deck includes this card.

Official rulings

  1. You must vote for one of the available options. You can't abstain. (2014-05-29)
  2. Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving. (2014-05-29)
  3. No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2014-05-29)
  4. Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. (2014-05-29)
  5. The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied. (2014-05-29)

Printings & prices

Every set Plea for Power has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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