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The Flux

The Flux

{2}{R}{R}Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — This Saga deals 4 damage to target creature an opponent controls.

II, III, IV, V — Exile the top card of your library. You may play that card this turn.

VI — Add six {R}.

Official rulings

  1. You must pay all costs and follow all normal timing rules to play a card with The Flux's middle chapter abilities. For example, you can play a land exiled this way only during your main phase while the stack is empty. (2023-10-13)

Cards like this

Functionally similar cards by meaning — playable in The Flux’s colours.