
The Flux
{2}{R}{R}Enchantment — Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — This Saga deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
Official rulings
- You must pay all costs and follow all normal timing rules to play a card with The Flux's middle chapter abilities. For example, you can play a land exiled this way only during your main phase while the stack is empty. (2023-10-13)
Cards like this
Functionally similar cards by meaning — playable in The Flux’s colours.







