
World War Hulk
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
What it does
Tagged as +1/+1 counters — the jobs the deck report counts it toward.
No official rulings have been published for this card.
Printings & prices
Every set World War Hulk has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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