
The Toymaker's Trap
{2}{B}Enchantment
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At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Official rulings
- If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it. (2023-10-13)
- To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else. (2023-10-13)
Cards like this
Functionally similar cards by meaning — playable in The Toymaker's Trap’s colours.







