
Fear of Abduction
{4}{W}{W}Enchantment Creature — Nightmare5/5
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As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Official rulings
- If there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything. (2024-09-20)
- If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature. (2024-09-20)
Cards like this
Functionally similar cards by meaning — playable in Fear of Abduction’s colours.







