
Paramecia Coloniex
{1}{B}Creature — Zombie Worm2/2
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When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
Official rulings
- You don't choose a target for Paramecia Coloniex's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you exile Paramecia Coloniex this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2026-01-27)
Cards like this
Functionally similar cards by meaning — playable in Paramecia Coloniex’s colours.







