
Combine Guildmage
{G}{U}Creature — Merfolk Wizard2/2
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{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
What it does
Tagged as +1/+1 counters — the jobs the deck report counts it toward.
Official rulings
- If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter. (2019-01-25)
- If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it. (2019-01-25)
- If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter. (2019-01-25)
Printings & prices
Every set Combine Guildmage has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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