Combine Guildmage

Combine Guildmage

{G}{U}Creature — Merfolk Wizard2/2

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{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it.

{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

What it does

Tagged as +1/+1 counters — the jobs the deck report counts it toward.

Official rulings

  1. If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter. (2019-01-25)
  2. If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it. (2019-01-25)
  3. If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter. (2019-01-25)

Printings & prices

Every set Combine Guildmage has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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