← Back

Experiment Kraj

Experiment Kraj

{2}{G}{G}{U}{U}Legendary Creature — Ooze Mutant4/6

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

{T}: Put a +1/+1 counter on target creature.

Official rulings

  1. Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana. (2006-05-01)
  2. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)

Cards like this

Functionally similar cards by meaning — playable in Experiment Kraj’s colours.