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Gruul Keyrune

Gruul Keyrune

{3}Artifact

{T}: Add {R} or {G}.

{R}{G}: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Official rulings

  1. Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)
  2. Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)

Cards like this

Functionally similar cards by meaning — playable in Gruul Keyrune’s colours.