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Wild Instincts

Wild Instincts

{3}{G}Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Official rulings

  1. You must target both a creature you control and a creature an opponent controls to cast Wild Instincts. (2015-06-22)
  2. If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts. (2015-06-22)

Cards like this

Functionally similar cards by meaning — playable in Wild Instincts’s colours.