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Magnetic Theft

Magnetic Theft

{R}Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Official rulings

  1. Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery). (2004-12-01)

Cards like this

Functionally similar cards by meaning — playable in Magnetic Theft’s colours.