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Inspiring Call

Inspiring Call

{2}{G}Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Official rulings

  1. Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible. (2017-11-17)
  2. Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters. (2017-11-17)

Cards like this

Functionally similar cards by meaning — playable in Inspiring Call’s colours.