
Archfiend of Despair
{6}{B}{B}Creature — Demon6/6
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Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
What it does
Tagged as Lifegain — the jobs the deck report counts it toward.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9 Read more →
Official rulings
- Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life. (2018-06-08)
- In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life. (2018-06-08)
- The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life. (2018-06-08)
Printings & prices
Every set Archfiend of Despair has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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