
Supreme Phantom
{1}{U}Creature — Spirit1/3
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Flying
Other Spirits you control get +1/+1.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Official rulings
- Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Spirit you control may become lethal if Supreme Phantom leaves the battlefield during that turn. (2018-07-13)
Cards like this
Functionally similar cards by meaning — playable in Supreme Phantom’s colours.







