
Inspire Awe
{3}{G}Instant
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Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Official rulings
- You scry 2 while Inspire Awe is resolving, not after damage is prevented. (2020-01-24)
- Inspire Awe doesn’t modify the characteristics of creatures, so check immediately before damage would be dealt whether a creature is enchanted or also an enchantment in order to determine if its combat damage should be prevented. (2020-01-24)
Cards like this
Functionally similar cards by meaning — playable in Inspire Awe’s colours.




