Simic Keyrune

Simic Keyrune

{3}Artifact

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{T}: Add {G} or {U}.

{G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

What it does

Tagged as Ramp · Protection — the jobs the deck report counts it toward.

Get it in a precon

One preconstructed deck includes this card.

Official rulings

  1. Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  2. Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)

Printings & prices

Every set Simic Keyrune has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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