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Asmira, Holy Avenger

Asmira, Holy Avenger

{2}{G}{W}Legendary Creature — Human Cleric2/3

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9

Official rulings

  1. The ability counts creatures that went to the graveyard before this card entered the battlefield. (2004-10-04)

Cards like this

Functionally similar cards by meaning — playable in Asmira, Holy Avenger’s colours.