
Crack in Time
{3}{W}Enchantment
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Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.
Official rulings
- If Crack in Time leaves the battlefield before its triggered ability resolves, the target creature won't be exiled. (2023-10-13)
Cards like this
Functionally similar cards by meaning — playable in Crack in Time’s colours.







