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Tournament Grounds

Tournament Grounds

Land

{T}: Add {C}.

{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

Official rulings

  1. Mana produced by the second ability of Tournament Grounds can't be spent to activate abilities, including equip abilities. (2019-10-04)
  2. If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card. (2019-10-04)

Cards like this

Functionally similar cards by meaning — playable in Tournament Grounds’s colours.