Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon

{U}{U}Legendary Creature — Elemental Villain2/2

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Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

What it does

Tagged as Ramp — the jobs the deck report counts it toward.

Official rulings

  1. After the triggered ability resolves during your end step, however, you may tap him for {U}, even if he entered the battlefield this turn. (2025-09-19)
  2. The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for {U} once your turn has started. (2025-09-19)

Printings & prices

Every set Hydro-Man, Fluid Felon has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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