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Faerie Mastermind

Faerie Mastermind

{1}{U}Creature — Faerie Rogue2/1

Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Flash. You may cast this any time you could cast an instant. · CR 702.8

Official rulings

  1. Faerie Mastermind doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when an opponent draws their second card in a turn, that ability will trigger. (2023-04-14)

Cards like this

Functionally similar cards by meaning — playable in Faerie Mastermind’s colours.