Captive Weird // Compleated Conjurer

Captive Weird // Compleated Conjurer

{U}Creature — Weird // Creature — Phyrexian Weird

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Defender

{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

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When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

What it does

Tagged as Card draw — the jobs the deck report counts it toward.

Keyword reminders

Defender. This creature can't attack. · CR 702.3

Official rulings

  1. If you don’t play the card, it will remain exiled. (2023-04-14)
  2. You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it. (2023-04-14)
  3. Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty. (2023-04-14)
  4. Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn. (2023-04-14)

Printings & prices

Every set Captive Weird // Compleated Conjurer has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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