Mutual Destruction

Mutual Destruction

{B}Sorcery

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This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

What it does

Tagged as Removal · Sac outlet — the jobs the deck report counts it toward.

Official rulings

  1. You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures. (2020-04-17)
  2. The last time that the game checks whether you have permission to cast a spell is before costs are paid. If you sacrifice a creature with flash to cast Mutual Destruction and then have no other permanents with flash, you’ll legally finish casting Mutual Destruction even though it no longer has flash. In this case, abilities that trigger whenever you cast a spell with flash won’t trigger. (2020-04-17)
  3. Once you announce that you’re casting Mutual Destruction, players can’t try to remove your permanents with flash to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able. (2020-04-17)

Printings & prices

Every set Mutual Destruction has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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