
Peace Talks
{1}{W}Sorcery
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This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Official rulings
- Can be cast after your attack. (2004-10-04)
- It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns. (2004-10-04)
- Doesn’t skip the Combat Phase, just renders creatures unable to attack. (2006-02-01)
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)
Cards like this
Functionally similar cards by meaning — playable in Peace Talks’s colours.







