
Chimeric Sphere
{3}Artifact
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{2}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
Official rulings
- If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying. (2008-04-01)
- A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)
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Functionally similar cards by meaning — playable in Chimeric Sphere’s colours.







