
Rankle, Master of Pranks
{2}{B}{B}Legendary Creature — Faerie Rogue3/3
Build around Rankle, Master of Pranks as your commander →
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Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Official rulings
- For each chosen mode, perform that mode in its entirety before continuing on to the next chosen mode in the order printed. (2019-10-04)
- You can't choose a mode more than once. (2019-10-04)
- In a Two-Headed Giant game, Rankle's second mode causes each team to lose 1 life twice. (2019-10-04)
- As the third mode is performed, first the player whose turn it chooses a creature they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. (2019-10-04)
- As the first mode is performed, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time. (2019-10-04)
- You can choose a mode even if some or all players will be unaffected. (2019-10-04)
- If you really want, you can choose zero modes for Rankle's triggered ability, but carefully consider the hidden costs in not entertaining someone titled Master of Pranks. (2019-10-04)
Cards like this
Functionally similar cards by meaning — playable in Rankle, Master of Pranks’s colours.







