
Benthic Biomancer
{U}Creature — Merfolk Wizard Mutant1/1
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{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Official rulings
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2019-01-25)
- An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters. (2019-01-25)
- You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions. (2019-01-25)
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)
Cards like this
Functionally similar cards by meaning — playable in Benthic Biomancer’s colours.







