Benthic Explorers

Benthic Explorers

{3}{U}Creature — Merfolk Scout2/4

Some links are affiliate links — if you buy through them Mauldron may earn a commission, at no extra cost to you. How this works.

{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

What it does

Tagged as Ramp — the jobs the deck report counts it toward.

Official rulings

  1. This ability is not targeted any more. (2004-10-04)
  2. Untapping a tapped land an opponent controls is part of the cost of Benthic Explorers's ability. If no opponent controls a tapped land, the ability can't be activated. (2009-10-01)
  3. Benthic Explorers doesn't care about any restrictions or riders an opponent's land (such as Ancient Ziggurat or Hall of the Bandit Lord) puts on the mana it produces. It just cares about types of mana. (2009-10-01)
  4. The types of mana are white, blue, black, red, green, and colorless. (2009-10-01)
  5. When determining what types of mana an opponent's land could produce, take into account any applicable replacement effects that would apply to that land's mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order. (2009-10-01)
  6. Benthic Explorers checks the effects of all mana-producing abilities of the land untapped to pay its cost, but it doesn't check the costs of those abilities. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If you untap a tapped Vivid Crag an opponent controls while paying for Benthic Explorers's ability, you can add one mana of any color. It doesn't matter whether that Vivid Crag has a charge counter on it. (2009-10-01)

Printings & prices

Every set Benthic Explorers has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

Cards like this

The most-played cards that do something similar to Benthic Explorers, and are playable in its colours.