Gathering cards…
Holding up a counterspell costs you a turn of development, so the ones that stay good are cheap, or hit a wide range of targets, or replace themselves. Countering the wrong spell in a four-player game is worse than not countering at all.
317 cards match — showing the 60 most-played. Refine these in the Card Finder →
$2.27
$1.38
$47.44
$61.60
$17.83
$7.20
$8.65
$9.78
$6.22
$0.41
$2.69
$0.33
$2.61
$3.40
$1.29
$0.34
$0.49
$3.74
$5.62
$6.50
$3.40
$0.28
$8.46
$0.20
$1.50
$0.45
$0.22
$0.06
$1.18
$1.80
$0.81
$0.44
$0.09
$5.36
$0.41
$0.44
$0.37
$1.30
$0.97
$0.24
$0.40
$2.14
$3.72
$0.32
$0.34
$0.21
$4.18
$2.50
$0.35
$0.13
$0.18
$0.29
$5.11
$0.20
$2.21
$2.00
$0.18
$0.29
$0.30
$0.23Building around one of these? Paste your decklist for a full synergy, combo, bracket and mana breakdown — analyze a deck → or start from a precon →