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Deity of Scars

Deity of Scars

{B/G}{B/G}{B/G}{B/G}{B/G}Creature — Spirit Avatar7/7

Trample

This creature enters with two -1/-1 counters on it.

{B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.

Keyword reminders

Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19

Official rulings

  1. Deity of Scars's ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won't use the regeneration shield unless it's dealt more damage that turn. (2008-08-01)
  2. Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can't activate the ability if there are no -1/-1 counters on Deity of Scars. (2008-08-01)
  3. You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn't need to be in danger of being destroyed. (2008-08-01)

Cards like this

Functionally similar cards by meaning — playable in Deity of Scars’s colours.