
Impede Momentum
{1}{U}Sorcery
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Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Official rulings
- Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps. (2022-09-09)
- If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. (2022-09-09)
- You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it. (2022-09-09)
- If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped. (2022-09-09)
- If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid. (2022-09-09)
- Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead. (2022-09-09)
Cards like this
Functionally similar cards by meaning — playable in Impede Momentum’s colours.







