The Celestus

The Celestus

{3}Legendary Artifact

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If it's neither day nor night, it becomes day as The Celestus enters.

{T}: Add one mana of any color.

{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

What it does

Tagged as Ramp · Card draw · Lifegain — the jobs the deck report counts it toward.

Official rulings

  1. If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. (2021-09-24)
  2. If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. (2021-09-24)
  3. If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. (2021-09-24)
  4. Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. (2021-09-24)
  5. Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. (2021-09-24)
  6. If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card. (2021-09-24)

Printings & prices

Every set The Celestus has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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