
Sword of Forge and Frontier
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Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
What it does
Tagged as Ramp · Card draw · Protection · Equipment — the jobs the deck report counts it toward.
Official rulings
- If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn. (2023-02-04)
- You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it. (2023-02-04)
- The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands. (2023-02-04)
Printings & prices
Every set Sword of Forge and Frontier has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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