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Simic Charm

Simic Charm

{G}{U}Instant

Choose one —

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.

Official rulings

  1. If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not. (2013-01-24)

Cards like this

Functionally similar cards by meaning — playable in Simic Charm’s colours.