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Emperor of Bones

Emperor of Bones

{1}{B}Creature — Skeleton Noble2/2

At the beginning of combat on your turn, exile up to one target card from a graveyard.

{1}{B}: Adapt 2.

Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Official rulings

  1. Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-06-07)
  2. If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. (2024-06-07)
  3. Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2024-06-07)
  4. You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
  5. Multiple finality counters on a single permanent are redundant. (2024-06-07)
  6. If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)

Cards like this

Functionally similar cards by meaning — playable in Emperor of Bones’s colours.