
Decommission
{2}{W}Instant
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Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
What it does
Tagged as Removal · Lifegain — the jobs the deck report counts it toward.
Official rulings
- Tokens that leave the battlefield will satisfy a revolt ability. (2017-02-09)
- If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life. (2017-02-09)
- Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to. (2017-02-09)
- Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. (2017-02-09)
- Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability. (2017-02-09)
- If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life. (2017-02-09)
Printings & prices
Every set Decommission has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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