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Deep Spawn

Deep Spawn

{5}{U}{U}{U}Creature — Homarid6/6

Trample

At the beginning of your upkeep, sacrifice this creature unless you mill two cards.

{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)

Keyword reminders

Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19

Official rulings

No official rulings have been published for this card.

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