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Psychic Possession

Psychic Possession

{2}{U}{U}Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

Official rulings

  1. In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action. (2006-05-01)
  2. If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action. (2006-05-01)
  3. Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player. (2006-05-01)
  4. An Aura with enchant opponent can't be attached to a permanent. (2006-05-01)
  5. Psychic Possession's controller, not the enchanted player, skips their draw step. (2006-05-01)

Cards like this

Functionally similar cards by meaning — playable in Psychic Possession’s colours.