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Finishing Move

Finishing Move

{2}{G}Sorcery

You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

Official rulings

  1. You must choose a creature you control and a creature you don’t control as targets to cast Finishing Move. (2022-10-07)
  2. The nonland permanent you put a sticker on, if any, isn’t a target of the spell and is chosen as the spell resolves. It can be the creature that’s about to deal damage, but it doesn’t have to be. (2022-10-07)

Cards like this

Functionally similar cards by meaning — playable in Finishing Move’s colours.