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Iymrith, Desert Doom

Iymrith, Desert Doom

{3}{U}{U}Legendary Creature — Dragon5/5

Flying

Iymrith has ward {4} as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9

Official rulings

  1. If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger. (2021-07-23)
  2. If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered. (2021-07-23)

Cards like this

Functionally similar cards by meaning — playable in Iymrith, Desert Doom’s colours.