← Back

Armored Armadillo

Armored Armadillo

{W}Creature — Armadillo0/4

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

{3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.

Keyword reminders

Ward. Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. · CR 702.21

Official rulings

  1. The value of X is determined as Armored Armadillo's activated ability resolves. It won't change later in the turn if other effects modify Armored Armadillo's toughness. (2024-04-12)

Cards like this

Functionally similar cards by meaning — playable in Armored Armadillo’s colours.