
Armored Armadillo
{W}Creature — Armadillo0/4
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Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.
Keyword reminders
Ward. Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. · CR 702.21
Official rulings
- The value of X is determined as Armored Armadillo's activated ability resolves. It won't change later in the turn if other effects modify Armored Armadillo's toughness. (2024-04-12)
Cards like this
Functionally similar cards by meaning — playable in Armored Armadillo’s colours.







