
Solitude
{3}{W}{W}Creature — Elemental Incarnation3/2
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Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Keyword reminders
Lifelink. Damage dealt by this also causes its controller to gain that much life. · CR 702.15
Evoke. You may cast this for its evoke cost; if you do, it's sacrificed when it enters. Its enter-the-battlefield trigger still happens.
Flash. You may cast this any time you could cast an instant. · CR 702.8
Official rulings
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was. (2021-06-18)
- If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature. (2021-06-18)
Cards like this
Functionally similar cards by meaning — playable in Solitude’s colours.







