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Knighted Myr

Knighted Myr

{2}{W}Artifact Creature — Myr Knight2/2

{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

Official rulings

  1. You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2021-06-18)
  2. If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2021-06-18)

Cards like this

Functionally similar cards by meaning — playable in Knighted Myr’s colours.